Run and gun Edit
Take a move action, then an attack action, then another move action. Normally during an encounter the freerunner may use this ability normally, but may use it once as an immediate action per encounter.
Parkour I - III Edit
Gain 5 bonus to climb and acrobatics.
Free jumping Edit
Make acrobatics check as if you had a 20ft start when standing.
Walls can't stop me! Edit
Wall jump with successful acrobatics check, especially in narrow alleyways. You may also run along thin walls as if it was the ground.
Eagle dive Edit
Gain 20ft distance to jump, and land safely up to a 50ft drop. You may drop from any height into a bale of hay and survive unharmed. This also applies to soft surfaces in general.
I Swear I'm Not On Drugs I - VI Edit
Increase base land speed by 5, and running speed by 10.
Balance effortlessly on moving surfaces. Bonus of 10 to general acrobatics.
Bonus of 5 to AC when moving during your turn during an encounter. You're hard to aim at.
Punching Bag Edit
Make two melee attacks; when combined with Run and Gun, this allows you to continue your movement.
Carrying capacity plus your stamina bonus and +1.5x.