Skills Edit

Proficiency I and II Edit

Become proficient with a select weapon type you're not already proficient in

Intimidation I - IV Edit

Gain a 5 bonus per level towards charisma when intimidating a target.

I like to multi-class I - V Edit

Pick one class-specific ability from another class and use it for yourself.

Enforce I - III Edit

Initiative bonus of 5 for firefights.

Drop and GunEdit

When out of ammo for your weapon type, take no action penalty when equipping a different weapon.

Move, move, move Edit

Once per encounter, the entire team can suddenly move as a unit. This means that everybody gets a bonus move action for 15 feet at the same time, and can be used as an immediate action.