Proficiency I and II Edit
Become proficient with a select weapon type you're not already proficient in
Intimidation I - IV Edit
Gain a 5 bonus per level towards charisma when intimidating a target.
I like to multi-class I - V Edit
Pick one class-specific ability from another class and use it for yourself.
Enforce I - III Edit
Initiative bonus of 5 for firefights.
Drop and GunEdit
When out of ammo for your weapon type, take no action penalty when equipping a different weapon.
Move, move, move Edit
Once per encounter, the entire team can suddenly move as a unit. This means that everybody gets a bonus move action for 15 feet at the same time, and can be used as an immediate action.